
One of the best Roguelike game playable on cellular phones!
Roguelike games are all about imagination and that's what make those so fun to play, there is no limit to imagination!
| For those of you who remember games like Rogue, Larn, Moria, Dungeons & Dragons and AD&D you may skip the following mind trip and go read to the right Now imagine this: You're at the movie theatre but there is still 10 minutes left before the movie begin so you start Dweller for the 1st time... Like written on the screenshot, your goal is to kill the Goblin King. You start next to a tree and there is a jackal running to you. You manage to get rid of the jackal easily but wait, there are more coming! You end up with a few gold coins and while walking near the dungeon entrance you pickup some mushrooms. SAVE the game because the movie begins! The next day (waiting for the bus) you start Dweller and LOAD the game saved yesterday. Isn't that cool? You enter the dungeon and see something on the ground about 20' away. You go get it and it's a metal cap! You're no more bald! A few step farther, an arrow pass very close to your head. You see a Goblin archer aiming at you, you run, grab the Goblin and kill it. You now feel more confident and this give you better strength. The bus arrives, you enter, get a seat and continue playing... One single game can last over 4 hours! |
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Forget free ringtones, there are also cool free games available! Dweller is like no other game! Some will say it's not graphically attractive but hey, I got V-Rally2 with my T637 and found it was boring. A race game with a joystick!? I think games like BlackJack or PokerDice fits better on a cell phone. Now there is Dweller! If your cellular can run Java (J2ME) then today is your lucky day!
If you like the effort of Björn then there is your chance to send him a few coins! |
Use keys (or joystick) to navigate
1 2 3
\|/
4-5-6
/|\
7 8 9
5 = stand still, search, fire, pickup items and ascend/descend stairs.
* = bring up the game menu (inventory, character info, new game, save/load, message history, exit, version information)
0 = look around on the map or Target creatures if wielding a ranged weapon and ammo.
# = inventory (use, drop, examine items)
2010-08-28 v.1.3.0
NEW Added an option to Use All (for instance use 3 Mushrooms of healing in one go, without having to go in to the menu between each use)
NEW Added Potion of Mutation
NEW Pushable stones
NEW Some rooms within the dungeon have predefined spawn points for items and monsters when the map is generated
CHANGE Game is now saved when moving between levels. This will prevent complete loss of your character if the game crashes
FIX Floating damage text was not shown correctly for ranged attacks
FIX J2ME and J2SE - Floating damage text was clipped
FIX Almost insta-death by draining bug solved (Vampire bats were lethal)
FIX Android - Crash bug on app exit
FIX Android - Cupcake was not supported after all due to an incorrect minimum SDK version
2010-08-24 v.1.2.1
NEW Added a Buy all/Sell all command
NEW A message is shown when you do not have enough money to buy an item
NEW Added a low hitpoint warning message
CHANGE Adjusted font height to work better in both landscape and portrait mode
FIX Android - Floating damage text was clipped
2010-08-23 v.1.2.0
NEW Version check at startup to avoid loading invalid saved data
NEW Floating text animations above monsters and player when taking damage and upon xp gain
NEW Added some stat gain potions
NEW Amount of gold shown in the bottom status bar when interacting with the merchant
CHANGE Added some extra info to the saved scores (char level and max depth)
CHANGE Chests, stairs and traps will no longer be created in water
CHANGE Updated the splash screen logo
CHANGE Improved scrolling in menues, especially when using a touch screen
FIX J2ME - Exiting the app in any other way than from the game menu did not save any ongoing game
FIX J2ME - Some of the default keybindings for navigation conflicted with keybindings for inventory and main menu on some handsets (SE C702 among others)
FIX Worg graphics was still incorrect - doh!
FIX The game over screen was shown multiple times which caused weird behaviour and multiple score entries
FIX When enchanting a wielded weapon it gets unwielded but not wielded again. This was unintentional and has been solved.
FIX When enchanting an item you have more than one of the whole stack got enchanted. Only stacks of ammo can get enchanted now
FIX It is no longer possible to enchant a quiver of normal arrows as those are of unlimited supply
FIX On really rare occasions the game crashed when entering a new level
FIX Infrequent crash bug when dying
2008-08-13 v.1.1.4
FIX Android - save/load code issue solved
2008-08-13 v.1.1.3
NEW Monster descriptions are shown upon first encounter
CHANGE Underlying floor tile rendered for traps, doors and chests
CHANGE Android - save/load code reworked. Should work on 2.2 devices now
CHANGE When selling an equipped item you have more than one of you no longer un-equip the item first
FIX Solved a recently introduced bug with the map generator that could cause disconnected levels
2008-08-10 v.1.1.2
NEW Water animations
FIX Selling an equipped item did not remove it first (causing stat gain/loss to become permanent)
FIX Vampire graphics was off index
FIX Buying/selling did not work
2010-08-10 v.1.1
NEW The merchant will be named after player who have contributed to the game by submitting bug reports or giving feedback
CHANGE Adjusted item prices. No more arrows being worth thousands of gold.
CHANGE When you sell something to the merchant you won't get paid the full price of the item
FIX There was an issue with Scrolls of Recall that left a player ghost on the level you travelled from
FIX Game over crash bug
FIX Crash bug when redefining keys
FIX Some monster graphics were wrong
FIX Traps and secret doors in the caves are no longer clearly visible even when not found
FIX Android - Cycle Target set to Menu key
FIX Going back from the Buy/Sell item list takes you to the correct screen
FIX Improved touch screen srolling in menues
FIX It was possible to kill the merchant with ranged attacks
2010-07-26 v.1.0
NEW Brand new graphics
NEW Simple idle animations
NEW Merchant on the surface to buy and sell from
NEW Scroll of Recall to move between surface and deepest dungeon level visited
CHANGE ASCII mode removed
FIX Null pointer on rare occasion when switching level
FIX Null pointer when viewing an empty inventory/ability category
FIX Runetime exception when restarting the game after it has been halted (Android)
2010-06-29 v.0.15.2
NEW Android support!
NEW All text now has a small drop shadow
CHANGE Locked the navigation keys completely from being redefined as it risks screwing things up if redefined the wrong way
CHANGE Added left/right commands as valid ways of navigating back and forth in menues (this used to work in old versions and is now back on player request)
2010-04-30 v.0.15.1
NEW Dweller Desktop now properly resize the drawing area when the window is resized
NEW Greatly improved the error handling when loading/saving data
NEW Added a loader/progress screen when starting Dweller to give feedback while waiting for the game to start
CHANGE The bottom bar is now hidden when showing item categories
CHANGE Additional drops from dead monsters favor the cell the monster was in if it is empty, instead of spreading it to adjacent cells
FIX Some key codes on some handset models did not show correct key names in the Commands menu
FIX It was not possible to close an opened gate
FIX The Dweller Mobile code to properly resize when the canvas was resized (not sure if/when that ever happens) did not work
2010-04-14 v.0.15.0
NEW Desktop J2SE support
NEW Improved feedback from charmed monsters
NEW Added a monster kill tracker to the character menu. First time kills reward double the amount of xp
NEW All items now have a value in gold, in preparation for features to come...
NEW Monsters, primarily humanoids, now drop gold in addition to other loot
CHANGE Made targeting a bit more intelligent. If no previous target exists it is always the closest one that gets picked first
CHANGE Some keys are now locked so they can't be redefined. This is to prevent a user from redefining keys and completely block navigation within menues
FIX Targeting no longer incorrectly cycles through items when it isn't supposed to
FIX It is now possible to exit the hiscore and game over screen by pressing center/select, not only menu and exit
FIX Selecting an inventory category other than ALL sometimes caused the incorrect category of items to show
2010-03-30 v.0.14.0
NEW Door type: Gate. Blocks movement but not line of sight
NEW Added an About & Credits screen to the main menu
NEW Added a couple of items that increase the light radius
NEW Only intelligent monsters can open doors and pick locks. Stupid monsters need to rely on brute force to get passed a closed door.
NEW Added two handed weapons that prevent the use of a shield
NEW Added items of better or worse than average quality, prefixed "Fine", "Worn", "Strong" and so on
NEW Introduced weapon speed to allow for different play styles using either hard hitting and slow weapons or fast weapons that hit for less
NEW Some monsters can now be generated in packs
NEW Improved fleeing and pursuing AI behaviour
NEW Monsters no longer step on known traps
NEW Flying monsters (bat, wraith and beholders) are no longer affected by traps on the ground
CHANGE Bashing open a door varies in difficulty depending on if the door is locked, jammed, or if it is a gate
CHANGE The ranger has an increased light radius
CHANGE Hit points are always increased by 1 when gaining a level
CHANGE Visibility in the starting forest is no longer limited by the player's light radius
CHANGE Weapons with an added effect (Fire, Poison etc) no longer rely on the player's Magic stat when determining effect
CHANGE The bottom stats bar area is no longer taking up screen space on views that doesn't use it
CHANGE The damage from attacks and spells is now determined using a slightly skewed Gaussian distribution instead of a linear
CHANGE Wands now have a limited number of charges. There is currently no means of recharging a wand
CHANGE Items are now ignored when cycling through targets
CHANGE When having an item with a beneficial effect selected in targeting mode only friendly creatures will be cycling through targets
CHANGE When having an item with a harmful effect selected in targeting mode a hostile creature is selected by default instead of starting centered at the player
CHANGE Targeting mode automatically targets an enemy if none is already targeted (previously the player was targeted)
CHANGE Minor change to the Drop one/all menu. If a single item is selected the Drop one/all will be replaced by a simple Drop command
CHANGE Improved touch screen support, especially when moving around on the map
FIX Proper feedback is now given if the player tries to enchant an item that can't be enchanted
FIX Solved a fatal bug in monster movement code that could move the monster out from the map (and crash the game)
FIX Ammo with a limited amount is no longer kept equipped when depleted
FIX Removed double "You are no longer poisoned" messages when levelling up while poisoned
FIX Removed double death messages when killing a creature with a ranged weapon using enchanted ammo
FIX Made sure that tiled levels (the dungeon and sewer) are surrounded by an impassable border of wall tiles
FIX It is no longer possible to go back to a finished game after killing the Goblin King
FIX You will now get a proper win if you return to a saved map with the Goblin King on it and you kill him
FIX Solved the problem with text flooding the bottom edge of a text box
FIX Damage done and taken is no longer linear. There is less probability to do max damage.
FIX Solved a crash bug when explicitly saving a game with persistent maps, leaving the level, coming back and loading again
FIX You can no longer save scum chests. A chest will always contain the same item, no matter when you open it
FIX You can no longer save scum scrolls of enchants. The result of a particular scroll of enchant applied to a particular item will always give the same result
FIX Solved a potential problem when dropping parts of a stack of items or when cloning a monster
FIX It is no longer possible to resist magic cast by yourself on yourself (for instance resisting own teleports)
FIX Damage caused by displacement/knockbacks no longer reduce max hit points
2009-09-28 v.0.13.3
CHANGE Changed the targeting mode touch screen functionality slightly
2009-09-27 v.0.13.2
NEW Touch screen support has been added. Still somewhat experimental and needs to be tested on a real device
NEW Added a single use item, Bag of Monsters, used to summon an ally to fight by your side
NEW Added an option on the main menu to show the current list of high scores
FIX Solved issues with charmed monsters not attacking monsters adjacent to you
CHANGE Charmed monsters now give you some information about what they attack
CHANGE You can now swap places with charmed monsters
2009-09-24 v.0.13.1
FIX The probability of Dark Wizards were way too high (about 100x more likely than anything else...)
FIX Items and monsters out of sight are now drawn on top of the fog of war mask to make them easier to spot, especially in ASCII mode
NEW It is now possible when starting a new game to chose between playing a game with random or persistent levels
2009-09-22 v.0.12.1
NEW Added out of depth monsters to make things more exciting
NEW Added persistent maps (please report any problems you may experience with this!)
FIX Solved the problem with immobile and passive monsters
FIX Solved a problem with artefact naming
FIX Accidently allowed cloning of targets again (Oozes would clone you...)
FIX Dungeon theme wasn't saved when a map was saved. This could result in incorrect/no items being generated in a loaded game
CHANGE Reduced frequency of chest traps
CHANGE Rebalanced some items and monsters slightly
CHANGE Mushrooms can now also be found in the caves (previously only in the forest)
2009-09-13 v.0.11.2
FIX Solved a problem with incorrect target messaging when not in look mode and selecting a tile with a door or trap
FIX Solved a problem with incorrect item enchants being generated on items
FIX Saved settings weren't restored properly
FIX Touched up the character selection screen slightly
FIX Improved messaging when dying in melee combat
FIX Worg graphics were not included in the previous release
FIX Solved the problem with invisible monsters that block movement and stand still
FIX The stats at the bottom of the screen will now be presented in a more compact way on handsets with low resolution
NEW Added map description when entering the map
NEW Added the four most recent messages to the death/win screen
NEW Added a disarm ability to Orcs. Hold on to your weapons now!
NEW Added a knockback ability to Trolls
NEW Added poison antidotes
NEW Added more weapon enchants (extra damage, slowing, displacement, chaos)
NEW Added a debug screen to the main menu to improve bug hunting and bug reports
NEW Added random names for artefacts (highly enchanted items)
NEW Added some more room and corridor variations to the dungeons and sewers
CHANGE The target selection screen now remembers the most recently used item, and doesn't start the cycle from scratch
CHANGE Adjusted the speed of most monsters
CHANGE Adjusted the stats of a lot of items to improve game balance
CHANGE Monsters are now allowed to move diagonally in a single move
CHANGE Made some changed to monster movement when moving monsters randomly (if target direction is blocked)
CHANGE Rebalanced player classes: Ranger was a bit too easy and Wizards were a bit too hard
CHANGE The display of current xp and xp for next level is now shown for the current level instead of accumulated xp
CHANGE Equipped items are now always marked as "(equipped)" in the inventory instead of only when being selected
2009-09-07 v.0.11.1
NEW Started adding tutorial/welcome/help screens (help screens can be disabled from the main menu)
NEW Added a 'Restore Default Keys' option to the main menu to restore key bindings to the default values
NEW Added some new monsters: Dark Wizard, Crazed Cultis, Sewer Troll, Sickly Rat, Worg
NEW Added descriptions to all monsters (can be viewed when inspecting a monster)
NEW Added descriptions of the player classes when creating a character
NEW Started work on themed levels (currently forest, cave, dungeon, sewer). More to come here!
CHANGE Improved the way poison works in the game
CHANGE Improved targeting interface
CHANGE Casters got a lot of xp for casting spells, regardless if the target was killed or not. Xp is only rewarded for kills now
CHANGE The Warriors speed has been increased
CHANGE Any class can now use scrolls again, not only Wizards as it was changed to in 0.10.4
CHANGE Removed scrolls with offensive effects (fire, drain etc)
CHANGE Chance to resist poison is no longer based on Magic but on unmodified Defense
FIX Solved a problem with item cycling while targeting when equipping both a book and a wand
FIX Solved a problem with item targeting for items that doesn't require a target (Wand of Mapping etc)
FIX You should no longer see multiple death messages when dying while fighting multiple/fast mobs
FIX Non-casters no longer use effects (poison, draining etc) in other ways than as a result of successful attacks
(ie a spider applying poison when biting, a vampire draining life when biting etc)
FIX Solved a problem with line breaks when displaying text
2009-08-30 v.0.10.5
CHANGE Increased casting time of spells
CHANGE Animals no longer drop any loot when killed
CHANGE Vampire Bats are no longer of neutral alignment
CHANGE Improved some feedback messages when interacting with doors
CHANGE Renamed some arrow types
FIX Selecting a "non menu item" (version, memory etc) when having no active game no longer cause a crash
FIX Creatures no longer use effects (poison, draining etc) unless they are adjacent to the player or if they are casters
NEW It is now possible to disarm traps on chests
NEW It is possible to use double size graphics. Change graphics size from the menu on the fly
2009-08-25 v.0.10.4
CHANGE Removed MIDP1 support. Game is MIDP2 only. This means a single version for all handsets
CHANGE Merged graphics and ascii version into one. Change mode from the menu on the fly
CHANGE Removed Magic Points. Wizards can now cast unlimited number of spells
CHANGE Rangers now have unlimited number of normal arrows.
CHANGE A default set of keys are defined at start. Keys can be reconfigured as usual via the menu
CHANGE Changed a lot of stats on items and monsters
CHANGE Removed some monsters
NEW Added some monsters
NEW Added more items
NEW Current xp and xp to next level is now shown at the bottom of the screen
2007-02-05 v.0.9.10
FIX Inventory categories weren't correctly remembered when coming back
FIX Corrected yet another issues with cloning
2007-02-05 v.0.9.9
FIX Minor text wrapping issue solved
2007-02-05 v.0.9.8
FIX Corrected wrapping in bottom infobar
CHANGE Correct keys are shown in-game regardless of redefined keys
2007-02-02 v.0.9.7
FIX Alternate keys weren't saved correctly
NEW Key bindings screen will be shown on startup if no keys have been defined
2007-02-02 v.0.9.6
FIX Corrected major crash in the new textbox
2007-02-01 v.0.9.5
FIX Corrected problems with the scrollbar
FIX Corrected yet another cloning problem
2007-01-31 v.0.9.4
FIX Corrected problems with the new menus
NEW Added some extra info to the gain level menu
2007-01-29 v.0.9.3
NEW Added scrollbar to the menus
2007-01-26 v.0.9.2
NEW Added alternate keys for the game commands
CHANGE Added black outline on ASCII tiles
FIX Defined keys are now correctly saved
2007-01-15 v.0.9.1
NEW Added option to redefine keys
NEW Added water as a dungeon tile
2007-01-03 v.0.9.0
NEW Improved dungeon generator
NEW Items and creatures out of LOS are shown at their last know position
CHANGE No more mushrooms in the top level forest
CHANGE Player starts at the entrance to the dungeon
2006-10-24 v.0.8.3
FIX Gameplay balancing
CHANGE UI improvements
CHANGE A missed attack on a neutral target now correctly sets the target as hostile
2006-04-04 v.0.8.2
FIX You can no longer save the game if dead
2006-03-21 v.0.8.1
CHANGE Made the ASCII tiles non-transparent
CHANGE Decreased rarity of Potion of Recharging to make the Wizard's life easier
2006-03-04 v.0.8
CHANGE New underlying rendering engine
NEW Highscore list
NEW Added support for target cycling when in targeting mode
2005-08-01 v.0.7.15
FIX Made charmed monsters a bit more intelligent when selecting target
FIX Removed problem with equipment cycling if out of ammo
FIX Pressing 0 on the gain level screen no longer removes the screen
FIX Items of draining could drain more HP than the target had
FIX Removed problem when targeting adjacent map square if it blocks LOS
FIX Player now gains a little bit of xp for disarming traps
FIX Sometimes xp was lost when failing to use spells
CHANGE Renamed Comestible to Food
2005-07-05 v.0.7.14
FIX Reduced power of Scroll of Enchant
2005-07-03 v.0.7.13
FIX Enchanting an equipped item now correctly affect the player's stats
FIX Charmed monsters will not attack themselves if no other monster is near
FIX Corrected problem with equipment cycling in targeting mode
2005-06-29 v.0.7.12
NEW Pressing 0 while in targeting mode cycles between useable and equipped items
FIX Several "under the hood" improvements to improve code readability and speed
2005-06-27 v.0.7.11
NEW Added Wizards Robe, Wizards Hat, Scroll of Enchant
FIX Corrected a problem with item prefixes
2005-06-23 v.0.7.10
NEW Improved navigability back and forth between inventory screens
NEW Added scrolls of magic mapping
FIX Traps were always shown in the graphics version
2005-06-22 v.0.7.9
NEW Added All and Equipped to inventory listing
CHANGE Grouped some items in the inventory
FIX Max depth visited wasn't restored when loading a saved game
FIX Minor optimizations to AI code to improve performance
2005-06-14 v.0.7.8
NEW Made some creatures neutral towards the player (wild dogs, bats, rats)
2005-06-13 v.0.7.7
CHANGE Improved messages in combat and reduced the number of
2005-06-11 v.0.7.6
NEW Inventory is now divided into several categories
CHANGE Saved game is automatically loaded upon startup
CHANGE If no saved game exists, character creation screen is shown
CHANGE Stat increase always possible on level up
2005-05-28 v.0.7.5
NEW Monsters will not use ranged attacks if outside player's light radius
NEW Added option to open a door while in look mode.
2005-05-23 v.0.7.4
NEW Chests and trapped chests. Use 5 to interact.
CHANGE Improved environment graphics by Petr "JuPiTeR" Visek.
2005-03-22 v.0.7.3
FIX Once and for all removed the possibility to target yourself with a missile weapon
FIX Corrected problem with carrying capacity based on character type
FIX Door and trap gfx added
2005-03-19 v.0.7.2
FIX Removed weird enchantments on some items like Deadly Gold Coins and so on
NEW The player will regain HP and MP when reaching a previously unvisited depth
NEW Player name for each character type
2005-03-08 v.0.7.1
FIX Corrected newly introduced bug when picking up identical items
FIX Solved problem when deleting finished game upon application exit
FIX Entire screen is cleared. No more white stripes at the edges.
FIX Corrected graphical glitches in the new rendering system
FIX Corrected problem when targeting using magic items
FIX No message was sometimes given if unable to target creature
NEW Added Book of Charms and the possibility to charm monsters
NEW Added extra colouring in inventory
2005-03-01 v.0.7.0
NEW Added some beautiful graphics kindly contributed by Petr "JuPiTeR" Visek.
Thanks Petr!
2005-01-07 v.0.6.36
NEW The player will be notified if a save game exists when the game is started
2005-01-04 v.0.6.35
CHANGE Player will always start on up/down stairs if going down/up
2005-01-02 v.0.6.34
CHANGE You can no longer gain more than one level at a time
FIX Poison didn't properly reduce attack and defence of victim
2005-01-01 v.0.6.33
CHANGE Key 1/3 and 7/9 now actually move an entire page up or down in the menus
CHANGE "You go deeper into the dungeon" -> "You go down to depth x"
CHANGE Prevented use of offensive spells on yourself
CHANGE Scrolls do not require any MP and are easier to use than books and wands
FIX Solved monster item drops that replaced item already on the ground
FIX Speed items didn't stack properly
NEW Added more "flavour" texts to items, based on their enchantments
2004-12-30 v.0.6.32
CHANGE Game menu remembers it's last state (less scrolling)
CHANGE Increased chance of MP recovery
NEW Added individual carrying capacity for the different character classes
NEW Added "Carrying x/y" to Character screen to show inventory weight and carrying capacity
2004-12-29 v.0.6.31
CHANGE Made level ups a bit more frequent on higher levels
CHANGE Changed from "You reached depth x" to "Depth x" to fit smaller displays
CHANGE Targets standing in a cell that blocks LOS can still be targeted
CHANGE Level up/death screen shown AFTER actual game messages instead of before
FIX Corrected some weight problems (bows and books weighed 0)
NEW Pressing # while in "examine" mode will take you to the inventory
NEW Pressing # while in "item menu" mode will take you back to the inventory
2004-12-27 v.0.6.30
NEW Load option on the game menu isn't shown if there is no save game
2004-12-26 v.0.6.29
FIX Sometimes nothing was summoned on summon traps
FIX Solved item drops that replaced item already on the ground
2004-12-25 v.0.6.28
CHANGE Prevented monster drops on top of stairs and in doorways
NEW Added option to disarm traps when in look mode
NEW Added option to close door when in look mode
2004-12-22 v.0.6.27
FIX Removed some graphical glitches
2004-12-20 v.0.6.26
CHANGE The auto target changes back to the player if target is dead
FIX No longer showing "You see the player..." when targeting yourself
2004-12-19 v.0.6.25
NEW Added "You see xxx" message in targeting mode for both monsters and items
2004-12-17 v.0.6.24
FIX No more level up screen if dying and getting a level up in the same round.
FIX Arrows should never replace current item on ground (for real this time :-)
CHANGE Made potions regain a fixed amount of HP/MP
2004-12-10 v.0.6.23
NEW Inventory remembers last selected position -> less scrolling
NEW Targeting interface remembers last target
NEW Added two new room types
FIX Strange LOS glitches fixed
CHANGE Made some minor change to the dungeon generation code
CHANGE Modified item rarity of items drops from killed monsters
2004-12-09 v.0.6.22
FIX Removed problem with items and monsters in walls on the surface level
CHANGE Toned down xp received from perfect hits
CHANGE Stat increase will occur less often once on higher player levels
2004-12-08 v.0.6.21
FIX Corrected the ClassCastException bug when loading a game
NEW A first version of magically enchanted/cursed items
2004-12-07 v.0.6.20
CHANGE No need to show "miss" if "fumble"
CHANGE Always center on player even when screen extent goes outside map boundary -> fewer messages that cover game area
2004-12-02 v.0.6.19
FIX Corrected typo 'fail' -> 'fails'
FIX Weapon enchantment effects no longer shown if the target died by the normal attack damage
2004-12-01 v.0.6.18
FIX Dropping same kind of item on occupied cell modified amount incorrectly
NEW Small chance that weapons and ammo can be enchanted
NEW Differentiated interval between different stat increases on level up based on player class
2004-11-26 v.0.6.17
NEW Player starts with weapons and armour equipped
2004-11-26 v.0.6.16
FIX You can no longer target a monster outside your FOV but within a clear line of fire
FIX Savegame is deleted when dying
FIX Never repeat "You're standing on" and similar messages
FIX Arrows from enemy fire never replace existing item on the ground
CHANGE Stairs down are no longer generated on level 10
CHANGE Modifications to the combat code
2004-11-24 v.0.6.15
FIX Savegame is deleted when dying
CHANGE Toned down damage from perfect hits
2004-11-24 v.0.6.14
FIX Corrected a serious bug in the item and monster generation code that with high certainty crashed the game when going down to level 6 or below.
FIX Corrected some combat messages
CHANGE Downleft and downright in menu skips the four subsequent items in the list and upleft and upright skips the 4 preceding items
CHANGE Temporarily went back to the old
NEW Menu coloring which makes the selected item stand out a bit more
CHANGE Added penalty for firing bow at adjacent targets
2004-11-22 v.0.6.13
CHANGE Reworked part of the attack and damage code
2004-11-21 v.0.6.12
CHANGE Increased rarity of mushrooms in the forest
CHANGE Decreased effect of mushrooms
CHANGE Renamed "Watery potion" to "Weak potion" and "Thick potion" to "Strong potion"
CHANGE Loading a saved game no longer deletes it (although dying does).
NEW Perfect hits does extra damage and gives xp
NEW Up when on first item in a menu takes you to the last and vice versa
FIX Removed possibility for player (and AI) to select a target if a monster is in the way
2004-11-19 v.0.6.11
NEW Downleft and downright in the menus selects the last item in the list and upleft and upright selects the first item in the list
NEW Perfect hits in melee and ranged combat
NEW Unable to drop something in an occupied cell
NEW Distance to target now effects chance of hitting with a bow
NEW Hp and xp modifications are now shown for ranged attacks
NEW Added potions of recharging
NEW Wizard now starts with a potion of recharging and a scroll of teleport
NEW Added some new books
FIX Unmodified attack stat effects chance of hitting with a bow instead of modified attack stat
FIX Corrected incorrect text when fire spells backfire
FIX Entire stat line at the bottom of the screen is refreshed when updated
FIX Removed problem with targeting a monster in a cell that blocks LOS
2004-11-11 v.0.6.10
CHANGE Goblin archers are less powerful in hand to hand combat
2004-11-10 v.0.6.9
NEW Added mushrooms of healing that can be found in the forest
NEW Added healing potions of varying strength
2004-11-05 v.0.6.8
NEW Experience required for next level shown in character screen
NEW Wizard starts with a Book of Fire
FIX Incorrect message was displayed for missed damage effects
2004-11-02 v.0.6.7
BUG Load crashed if a savegame didn't exist
2004-11-02 v.0.6.6
BUG 0.6.5 wouldn't start at all...
FIX Removed the "You died!" and "You die!" combo
2004-11-01 v.0.6.5
FIX Recovery of MP was accidentally removed when removing automatic HP recovery
NEW Current experience shown in Character screen
NEW Nokia version with full canvas
2004-10-24 v.0.6.4
NEW Added Goblin archers
BUG Removed increase in HP when wielding many items
2004-10-18 v.0.6.3
NEW Monsters will sometimes move around blocking obstacles to reach the player
NEW Added a message when drinking a potion
BUG Monsters are no longer generated in walls on first level
FIX Player can no longer fire arrows on himself
2004-10-17 v.0.6.2
FIX Increased aggressively of monsters
FIX Reduced heap memory footprint
NEW Damage dealt to monster shown
NEW Experience gained by killing monster shown
NEW Failed use of wands now told to the player
NEW Added messages when a target resist an effect
2004-09-26 v.0.6.1
BUG Quest message wasn't shown when starting a new game
2004-09-24 v.0.6
NEW Player starts in the wilderness above the dungeon
NEW Simple quest. Kill the Goblin King!
CHANGE Change back to no automatic recovery of HP to make the game more interesting
2004-09-20 v.0.5.920
NEW Message when changing to Target/Look mode and out of ammo
FIX Reduced heap space use even more. Should probably result in a speed increase as well
2004-09-12 v.0.5.912
FIX Reduced memory footprint due to heap space issues on some Nokia phones.
FIX Corrected potential problem in the load/save code
NEW Improved creature generation
NEW Player class is shown on the Character menu
2004-09-10 v.0.5.910
BUG Opening a door gave the message "Your standing in a doorway" even though the player didn't move there
2004-09-05 v.0.5.905
FIX Increased damage from arrows
BUG Removed a bug that made it possible to shoot through walls
NEW Added a New Game option on the Game Menu with a simple character selection screen (Warrior, Wizard or Ranger)
NEW Magic can backfire
NEW Added some new items
2004-09-04 v.0.5.904
BUG Corrected bug in cloning of items/monsters
BUG Load/Save bug fixed
FIX Code cleanups and improvements
FIX Changed the AI code to work better with attack spells
2004-08-29 v.0.5.829
BUG Corrected bug in attack spells (some creatures that shouldn't have fire attacks had)
BUG Corrected bug in inventory when dropping the last item in the last
2004-08-28 v.0.5.828
BUG Corrected bug in inventory stacking
NEW More items and creatures
2004-08-17 v.0.5.825
NEW Item and creature definitions moved to a pre-processed XML file (note: not all items and creatures redefined in XML yet)
FIX Improved execution speed by optimizing item and creature datastructures
NEW Minor gui improvements in inventory
2004-08-17 v.0.5.817
BUG Corrected NullPointerException bug
2004-08-03 v.0.5.807
FIX Changed so that poison affects only current attack and defence, not max.
FIX Removed the silly "The Player gestures" message if using magic on yourself
2004-08-03 v.0.5.803
FIX Player is spawned on stairs down on first level and on stairs up on any other level
FIX Items and creatures are only generated on empty cells to prevent covering stairs
NEW Current/maximum stats for Attack, Defense, Magic and Speed.
NEW Character info screen shows unmodified and modified stats
2004-06-20 v.0.5.623
BUG Fixed a bug when dropping one item out of a stack of items
2004-06-20 v.0.5.622
BUG Corrected a bug when removing the last item in the inventory
FIX Removed the auto save when going up/down stairs
NEW Added autosave when the application is paused (incoming call, SMS etc)
NEW Player is spawned on stairs down to assure that the player can leave the level
2004-06-20 v.0.5.621
NEW Added HP and MP on the gain level screen
2004-06-20 v.0.5.620
BUG Removed a bug that made the message history always blank
FIX Shortened the "You reached dungeon depth..." text. It was too long to fit on some screens.
FIX Improved the game loop. Overall game speed is increased.
FIX Monsters are removed immediately when they die, instead of at the end of game loop
2004-06-16 v.0.5.616
FIX Made a few low level improvements to increase speed and reduce code size
FIX Improved text output when targeting self with a spell
2004-06-13 v.0.5.613
NEW Ranged weapons and ammo
NEW Added gain level screen
NEW Variable number of message lines based on screen height
NEW Added weapons of fire, crushing, poison and draining
BUG Corrected a bug when switching views
BUG Corrected a bug when using wands
FIX Corrected error in the look/target code
2004-06-12 v.0.4.612
NEW Added scrolls of draining
NEW Wounded/weak monsters will try to flee from the player
FIX Minor fix in the gain experience code that might cause trouble
2004-06-11 v.0.4.611
NEW Added weapons of draining
2004-06-06 v.0.4.608
NEW Added wands with a limited number of charges
NEW Added scrolls of recharging. Works on items on the ground and on creatures.
2004-06-06 v.0.4.606
NEW Spiders can poison and permanently weaken their targets
NEW Added new monster Fire spirit
NEW Added scrolls of healing, teleport and slow monster
FIX Secret doors weren't flagged as hidden.
FIX Search now actually works. Hidden traps and doors can now be found.
2004-06-04 v.0.4.604
NEW Moving to a "special" cell (door, stairs etc) will be shown as a message.
2004-06-02 v.0.4.602
BUG Fixed crash when pressing 5 in Look mode (works in Target mode)
2004-05-31 v.0.4.531
FIX Corrected a typo (equiped=equipped)
FIX Compressed multiple "You die!" messages into a single one.
FIX Toned down the amount of damage made to prevent freak one hit kills.
FIX Tweaked the display routines
NEW Look/Target mode, numeric key 0 to activate/deactivate
NEW Simple magic, Scroll of Fire, Use from inventory and select a target
NEW If standing on an item a brief description will be shown.
2004-05-27 v.0.3.527
BUG Fixed a bug when exiting the game
2004-05-18 v.0.3.518
NEW Summon Trap
NEW Teleport Trap
NEW Autosave when changing dungeonlevel
FIX Character screen displayed MP incorrectly
NEW Resting (and moving) has a chance to regain MP
FIX Level up increases both current and max HP/MP, not just max HP/MP
NEW Version info in Game Menu
NEW Bash down jammed doors and lockpick locked doors
2004-05-18 v.0.3.517
FIX Modified level 2 exp threshold
NEW If player moves to a cell with an item it's name is shown as a message
NEW Added a small chance (higher when standing still) of HP recovery each turn
FIX Made dark grey entities like Spiders a bit lighter
NEW Inventory and game menu can be left using # and *
NEW Added game over screen
NEW Listsize indicator for inventory
2004-05-15 v.0.3.515
BUG Fixed unequip bug when dropping one item from a stack
NEW Added experience levels and stat gain
NEW Added dungeonlevel counter on Character screen
NEW Added simple encumbrance (no speed reduction but limited, non fixed, inventory size)
NEW Added secret doors and traps
NEW Added search option used when standing still and when moving (less chance)
NEW Listsize indicator for game menu
NEW New dungeon creation algorithm
Changes in previous versions
NEW Added scrolling to the character info screen
BUG Corrected serious bug in the scheduler when changing level
BUG Corrected bug in menus
NEW Added a Game Menu accessible from the * key
NEW Added a Character command to the Game Menu that shows HitPoint, MagicPoints, Attack, Defense, Magic and Speed attributes
NEW Added an Exit command to the Game Menu
NEW Added a Message History available from the Game Menu (*)
FIX Shortened the player stats line on the map to '@ HP MP Att/Def/Mag/Spd
FIX Shortened the inventory stat line
FIX Corrected the error with healing potions increasing the maximum hp (Note that healing potions won't stack because of the way the code handles items
with random attributes/modifiers)
FIX Fixed the "You hit the player" message that occurred whenever you attacked something
FIX Limited the number of lines displayed to 2+
BUG Corrected an error in the Save command.
NEW Added a Remove command in the inventory to remove an equipped item.
NEW Added a speed stat and a new scheduler to handle the varying speed of creatures
NEW Inventory actions (drop, use) take time to perform
NEW Added commands 'Drop One' and 'Drop All' in inventory
NEW Added more items and some new creatures
NEW Monsters get tougher the deeper you go
NEW Experimental final "boss"
BUG Fixed bug in FOV
BUG Fixed bug in inventory
FIX Lots of small code improvements
Official Website: http://roguebasin.roguelikedevelopment.org/index.php?title=Dweller
Author Email: bjorn.bergstrom@roguelikedevelopment.org
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